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Digital Image Compositing — DES2106.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

Beyond its use in commercial and fine art photography, image compositing is a useful tool for artists and designers more broadly. This course will cover processing, combining, and editing images in Adobe Photoshop to an intermediate level. Students will learn about the Photoshop interface, and how to work with images using filters, masks, levels, color and saturation controls, and a variety of selection and editing tools to create digital collages and composites. Student work will culminate in a large-format printed project.

Resonance -relating to sound, movement, space and time - — DAN4378.01

Instructor: Martin Landz
Days & Time: WE 4:10pm-6:00pm
Credits: 2

A class, a laboratory that explores the relationship between movement and sound, starting with the phenomenology of sound and acoustics, and considering the translation from sound to movement.

Incorporates listening techniques and sensory perception and encourages participants, through improvisation, to draw from movement, sound, space and memory interchangeably. They will be guided through exercises that help make decisions based on assessment, observation, listening and decision making.

Orchestration — MCO4133.01

Instructor: Nicholas Brooke
Days & Time: WE 4:10pm-6:00pm
Credits: 2

A primer in orchestration, for students who are selected to write for Sage City Symphony. We will pore over the 19th and 20th century orchestral repertoire, getting to know instruments, ranges, and agilities. Analysis, piano reduction, and orchestration from grand staff will be used to internalize and hear orchestration. Students will be expected to create and get feedback on textural sketches of their future pieces.

Blockchain/Web3 as an evolution of the consumer web — CS2138.01

Instructor: Michael Corey
Days & Time: TH 3:40pm-5:30pm
Credits: 2

The large-scale consumer web has been defined by epochs. The first epoch was defined by the user as consumer: large companies created content which was consumed by the masses. The second web epoch (web 2.0) has been defined by consumer creators, large companies own and deliver content created by users to other users (Facebook, TikTok, Snapchat, Twitter, Instagram, …). The third web epoch is—if you believe the hype—to be defined by self-ownership of content.

World Building: Designing Characters and World They Live In — DES2109.01

Instructor: Tilly Grimes
Days & Time: MO 10:00am-11:50am
Credits: 2

Every fictional universe has its own history, culture, geography, and ecology that act as a backdrop to the narratives that inhabit it.  This course will investigate the relationship between such a fantastical place and its characters – with a particular emphasis on the philosophy and symbology of the characters and their clothes.