Course Description
Summary
Paint to motions an introductory course that explores animation with as little digital, technical involvement as possible. It is catered to those who are curious about the medium but put off by the technicalities. Working with the most immediate methods of giving movement to still images. We will focus mostly on traditional animation, namely hand-drawn animation, stop motion animation, paint on glass, and cut-out animation. In terms of applications, we will be working with basic photoshop, Dragonframes, and Adobe Premiere. Without dwelling too much on the technical, this course is aimed to explore the possibilities brought by adding the dimension of time: movement, sound, storytelling, and the poetics of simply placing one image after another.
Animation is an exceptionally permissive medium, it allows you to walk in with all of your prior skills and interests in hand. Whether it drawing, painting, music, poetry, fiction, or yoyo! There is a way to utilize them in your animation. For the duration of the semester, students are asked to keep a sketchbook. This is the site where research gets recorded and ideas get developed. It also acts as an anchor for discussion and the production process. This class will also provide an art historical/ conceptual account of the medium. However, the aim is to go beyond the canon of western art and expose students to every facet of culture far beyond the museum context. One of the most important responsibilities that the students will take on is to expand our collective references by bringing in and presenting works that inspire and interest them.